〈 PLAYER INFO 〉NAME:
N/AIM / EMAIL:
attherocksbury @ gmailPLURK:
Yes! I have Olivier Armstrong〈 CHARACTER INFO 〉CHARACTER NAME:
18 (Extrapolated. Word of God gives her age as 16 in the first game and she's had four since). SERIES:
After the good ending of Half-Genie HeroCLASS:
Randomize me please! BACKGROUND:
Once upon a time, in the magical world of Sequin Land, which may or may not be a postapocalyptic version of our current world, there lived a race of genies that defended towns from threats like monsters and pirates. One day, the guardian genies suddenly vanished, but some of them left behind children they'd conceived with humans.
Shantae was one of those children, the daughter of a genie and a human man, neither of whom she's ever met. Raised by her adoptive uncle Mimic, a tinkerer and "Relic Hunter" who explores for treasures and ancient artifacts of the old world as well as an old friend of her mother, Shantae takes on the role of Guardian Genie of the bustling port city of Scuttle Town. Adventures ensue.
The most common threat to Scuttle Town-- and perhaps the world-- is Risky Boots, pirate and self-styled "queen of the seven seas." While there's no telling how many times Shantae has had to defend Scuttle Town from Risky and her crew of Tinkerbats (as they seem familiar with each other in the first game), Shantae has faced off with Risky Boots in three separate games.
In the first game, Risky steals a steam engine that Mimic had been inventing, and Shantae must track her down, collecting the four elemental stones that the engine needs to operate before Risky gets to them herself. In the second, the aptly-named Risky's Revenge, Risky steals a magic lamp-- once again, unearthed by Mimic-- and Shantae goes to retrieve it. It turns out that the lamp, as in classic genie stories, has the power to force any genie to obey the owner... as Shantae is only a half-genie, only her genie half responds, manifesting itself as a separate physical entity. Shantae is forced to fight her genie half to stop Risky Boots from misusing her magic, but defeating her genie side renders her completely human.
The third game sees a now-human Shantae and Risky Boots team up against a larger threat, Risky's old captain, the Pirate Master, a man whose willpower and strength were so great that he literally just kept marauding after his death, and needed to be sealed away by the guardian genies, killing several of them in the process. With the genies' departure from this realm and Shantae's corrupted magic spilling out over Sequin Land, the Pirate Master's seal is broken, and a desperate Risky enlists her old foe's aid, despite the fact that Shantae has lost all of her magic. Over the course of the adventure, Shantae collects the dark magic that came out of her genie half when destroyed, and its proximity to her slowly (and unexpectedly) turns it back into its original form, granting her powers back just in time to put the Pirate Master down for good (with the help of a very large gun).
While their team-up gives Shantae reason to hope that reform is possible for Risky Boots, the fourth game has her back to her old tricks. This time, when she steals the blueprints for Mimic's latest invention, Risky is defeated easily... but she makes alterations to the design in the process. As Shantae helps her uncle build his dynamo to provide Scuttle Town with electricity, she's actually building a machine to Risky's specifications, designed to corrupt genie magic, with Risky's end goal being the subjugation of the entire genie realm, using its power to take over the world.
Shantae blows it up, and saves the genie realm, but Risky's probably not done with her old tricks, and there's still plenty of time for Shantae to get fired from her role as Scuttle Town's guardian genie... again. PERSONALITY:
Armed with her prehensile hair, an arsenal of magic items, and her magic dancing, Shantae is an enthusiastic, if somewhat naive girl who takes her duties as Guardian Genie very seriously. Despite the fact that she gets fired from the post at least once in every game since the first, she never stops trying to fight the villain du jour and protect Scuttle Town and Sequin Land, even when it's not technically in her job description. She always gets hired back by the end of the game, anyway.
Shantae is caught between her two halves, genie and human. Her genie half keeps her isolated from much of Scuttle Town apart from her immediate circle of friends and found family, and she worries that her human half drags her down, that she would be a far more effective town guardian if she had all the powers of a full genie. This comes to a head in the final battle of the second game, where she literally has to battle against her genie half, and chooses to defeat it at the cost of her own magic. Losing her magic doesn't stop her from doing what she can, though, even when the person who needs help is her greatest enemy.
Shantae's youth and enthusiastic nature can make her a little gullible, trusting, and naive. She joins forces with Risky Boots in the third game nearly immediately after being shown proof of the Pirate Master's return, despite the fact that Risky is to blame for her depowering. Later, when the Pirate Master has Risky in his clutches and is threatening her, Shantae turns over the magic she'd been collecting, the one thing that she believed could defeat him. (Of course, this was Risky's plan all along, counting on that side of Shantae to un-corrupt the gathered magic so that it could be turned against the Pirate Master).
She befriends Rottytops the zombie and her brothers, despite zombies being outcasts in Sequin Land (and despite Rottytops' attempts to eat her brains and
brief selling-out to Risky in the second game). She'll give prior foes a second chance if they even make a token attempt at reforming. That it occasionally comes back to bite her doesn't seem to deter her from trying to do the right thing, though.
Despite that, Shantae can sometimes have an oddly developed sense of awareness. She immediately picks up on the fact that there's something suspicious about her replacement guardian genie in the fourth game, and her concerns about Mimic's invention in the same game prove well founded.
Sometimes, Shantae can be a little irresponsible. Her friend Sky, a warbird trainer, asks her to care for one of her eggs in the second game, and Shantae completely fails to do so, much to Sky's irritation. She is, after all, still a teenager. That doesn't stop her from doing what needs to be done, like her willingness to potentially destroy the entire genie realm-- including her mother-- if Risky's plan worked and began to corrupt their magic.
Above all, she's loyal. At the end of the first game, she's given the option to join her mother and the rest of their kind in the genie realm, but she refuses. She'd rather stay with her found family for now. POWER:
Shantae's genie powers (and MoM variants) can be broadly broken down into three categories.Prehensile Hair
: Shantae's long hair is her most common weapon; she uses it to whip enemies. Considering that this works on everything from skeletons to tanks, it's got some force behind it. Incidentally, this does not seem to be part of her genie powers but rather something she can do innately, as she keeps this ability after losing her genie magic in the third game.Magic Dance
: Shantae loves dancing. It's a passion of hers, and she's very good at it. (The dance style she uses seems to be based on the Oryantal Dans
, a high-energy style of belly dancing that originated in Turkey, which emphasizes energetic and athletic moves and motion around a stage). It's not just a hobby, though; her dances are the most common use of her genie magic.
While she can use varying dances to teleport short distances around Sequin Land, she won't be able to do that here. Instead, it will be limited to her transformations: Her dances let her turn into different forms. She'll have access to the following forms while in game:
All of the animal forms work how you would expect them to. The monkey makes her better at climbing, the spider lets her walk on ceilings and shoot web, and so on. The monkey and elephant are smaller than the normal animals would be, while the spider is much larger-- practically human sized. Wishes Three
It isn't until the third game in the series that Shantae ever tries to do what genies are known for and grant a wish-- returning Scuttle Town to the way it was before the Ammo Baron turned it into a fortress-- and it's sucessful! She will have that power in Mask or Menace, being able to grant wishes! However, since this could be a very abusable power, there will be some restrictions in place:
1.) Only three wishes! You don't have to have them consecutively, but any one character in the game will only ever get three wishes, period. No wishing for more wishes, or for more genies. (Exception: Any character who is dropped and later apped by a different player).
2.) As Shantae is only a half-genie, and still learning her powers, not every wish will succeed. The more complicated or demanding the wish, the greater the likelihood that it will fail, or work in unexpected ways. "I wish for a five-foot sandwich," for instance, would be trivial to grant. "I want to be sent home" might result in the character being sent to their apartment in-game. "I wish for the defeat of Russia" might result in an international soccer game loss, or the spell might fizzle out entirely.
3.) Though Shantae's powers to grant wishes are useful, a wish must be involved. If you're lying there bleeding out in front of her, you (or someone else) must wish for her to heal you. She cannot use her powers in that way without an explicit wish being made.
4.) Shantae can refuse to grant a wish for any reason, in which case it will not count against a character's three. For instance, she will not grant any wishes that could affect a person's self-control, like being forced to love someone else for instance. (Because of potential issues, anything close to this will need to be worked out OOCly between all parties involved).
5.) However, Shantae will also come to MoM along with the magical lamp Risky Boots used to control her genie half in the second game. Anyone in possession of the lamp can force her to grant any wish they have (though the first three rules still apply). This is mainly to facilitate plots with less than scrupulous players. Again, given the potential issues with consent and the like, anything like this will be worked out OOCly to make sure everyone's cool with everything! 〈 CHARACTER SAMPLES 〉COMMUNITY POST (VOICE) SAMPLE: [A-hem. No, she actually says "A-hem."]
So... these buildings are really
big. Like, they're waaaaaaaaay bigger than buildings should
be, where I come from. Heck, the lighthouse I live in is only a few floors tall, and that sorta needs
to be tall! Is it kind of making anyone else feel weird? ...just me? A-anyway, that's really not that important!
important is that I've got a super
neat offer for everyone! Shantae's Wish-Granting service is now open for business! No wish is too small, and no wish is too big... probably. Still kinda working the kinks out on that one.
Ten dollars a wish! No, a hundred? Five hundred? Hey, does anyone know the conversion rate between dollars and gemstones?LOGS POST (PROSE) SAMPLE:http://etcelsior.dreamwidth.org/48142.html?thread=33346318#cmt33346318FINAL NOTES:
I realize her wish power could be problematic, so just a note that I am 100% willing to make whatever alterations need to be made so that it works for other players and the game!